Search Results for 'SNAPCHAT'
33 results found.
Review: I CAN’T BELIEVE IT’S NOT IRELAND
by Paddy Cullivan
FG urges social media companies to raise the account age limit to a minimum of 16
All social media companies must raise their account age limits to 16 to match the digital consent age here, according to Fine Gael TD Ciaran Cannon.
Prominent brand manager opens 2023/24 Digital Speaker Series at TUS Athlone Campus
Brand Manager at Lucozade Sport, Pat Spillane, delivered an empowering opening talk to students during the formal launch of the Digital Speaker Series at TUS Athlone recently.
Cyberbullying and how to deal with it
We are living in an age of technology which as we all know can have many benefits, however it can also create real harm and distress to our teenage population today. E-mails, mobile phones, cameras, texting, and numerous websites and chat groups such as Facebook, Instagram, Snapchat, and Tik Tok are being used by young people to bully other young people and their friends in and out of school. Photographic images are used which can be seen by strangers as well as people known to you. This can harm the online image of the person involved. Cyberbullying can be persistent and permanent in some instances. Sometimes it can be very hard to notice as teachers or parents/guardians have not picked up on it online.
Cyberbullying and how best to deal with a problematic issue
Patricia O’Flaherty -Guidance Counsellor
Mountbellew students secure place in national finals of F1 in Schools competition
A team of six transition year students from Holy Rosary College Mountbellew have qualified for the F1 in Schools national finals 2021.
A computer science degree can unlock amazing career opportunities
Since the dawn of the smartphone, we have seen a explosion of software-based innovations hosted in the cloud and delivered via mobile, that are now engrained as part of our daily lives. It’s been stated that “software is eating the world”, from Zoom to Snapchat to Netflix, software really is all around us. Our lives have become more intertwined with computer and mobile applications and it didn’t happen by magic. The most popular applications that we use on a day-by-day basis came from the minds of brilliant computer sciences graduates.
AIT researcher using augmented reality to help people with walk abnormalities
An Athlone-based PhD candidate is using augmented reality (AR) to help cure people of walking abnormalities which, if left untreated, can lead to “wear and tear” arthritis and serious injuries.
Wellbeing in the digital age
Living in the digital age gives the average person opportunities completely unimaginable even a generation back. It’s made work easier and provided us with more travel and leisure alternatives, but we also gained a host of new health problems.
Teacher's adventure novels set for global success
Anthony Broderick knows where he has been, he knows where he is at, and most importantly, he knows where he's going.